Canceled IP Projects

Throughout my career, I’ve had the great privilege of working on several tabletop game adaptations of popular films and video games. However, due to factors outside the development team’s control, these projects remain unreleased.

[Redacted] Skirmish Game

A miniatures skirmish game based on a major Hollywood IP by a well-known publisher. I led the initial pitch process for the project, and was then hired to lead its design for several months on a team of five. Project currently on-hold due to licensing constraints.

My roles:

  • Principal game design: Designed core systems, built prototypes, and collaborated with other designers to create an accessible, expandable game system that both matched the current IP, and could be applied to similar IPs moving forward. Presented concepts to project stakeholders.

  • Content design: Design and iterate on dozens of game elements and customizable characters as systems developed, drawn from canon IP elements.

  • Art direction: Commissioned and guided artist to adapt original playable characters to the IP.

  • Testing: Led internal and external playtests, taking care to protect project secrecy.

TYCOONS

A blend of Liar’s Dice, dice placement, dry-erase writing, and stock market manipulation for mass market audiences. Was hired to remotely lead development and take the game from prototype to final product on a team of three. Project ultimately put on hiatus after we couldn’t get the game to where it needed to be. Sometimes you fail, and that’s OK!

My roles:

  • Game development: Adjust and iterate on core systems, experimenting with numerous concepts for the bluffing, dice placement, and market manipulation aspects.

  • Content design: Designed and iterated on all game content, including scoring elements, asymmetric character powers, and dice manipulation abilities.

  • Testing: Built and maintained virtual prototype and led dozens of online tests during Covid. Recorded feedback and compiled changes in detailed monthly reports to publisher.

  • Rules: Wrote and updated game rules.

[Redacted] Dungeon Crawler

An app-assisted, tactical, cooperative campaign miniatures game based on a AAA video game franchise, aimed at a Kickstarter audience. Worked with a team of two other designers to design and develop the game from the ground-up, with the aim to create dozens of playable characters and scenarios. Project ultimately shelved due to business constraints.

My roles:

  • Game design: Created, tested, and iterated on core systems such as combat and playable character customization.

  • Content design: Define categories and mechanics for various in-game elements, and create cards within those categories. Adapted video game concepts to tabletop game mechanics.

  • Testing: Led internal and external tests, following procedures to ensure project secrecy. Recorded and reported results to other developers and stakeholders.

[Redacted] Dexterity Deckbuilder

A novel, genre-bending game based on a cult classic video game IP. I was hired to solely develop a license holder-approved pitch into a playable prototype, which the license holder also enjoyed and approved. Project ultimately shelved due to business constraints.

My roles:

  • Game development: Adjusted initial pitch into core game rules. Developed and iterated on content to match IP and audience expectations. Created several novel mechanics for these purposes.

  • Prototype development: Create attractive templates and commissioned plastic miniature molds for presentations to IP owners. (They liked it!)

  • Testing: Led internal and external tests, following procedures to ensure project secrecy.

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